![]() ![]() The ability to set up trade routes through the purchase of goods from another nation in the diplomacy screen is a masterstroke and one the makes me wonder why it was always so fiddly in Civilization. The systems made sense, were easy to grasp and contained plenty of depth and nuance should you go looking. I really enjoyed the implementation of these tricky concepts. One of my big highlights with the game is both the diplomacy and trade systems in place. Some clearer indicators as to ways forward would have been nice, but it is quite a minor problem in the scheme of things. I think in the game’s noble quest to put the focus on living with other cultures, it has perhaps lost a little bit of direction as the game winds down. What should I be focusing on? What should be my goals? It is all very daunting at first and while I am sure that will change with time, it is going to be off-putting for some. It is very, very easy to get lost when you are nearing the end of the game. This brings with it the one major problem I have with Humankind, a lack of focus in the end game. This is a game that values the old mantra “the journey is more important than the destination” making it stand out from other titles in the genre. Sure you can chase victory through war or science, but to me, it felt much more satisfying to win by being a complete civilisation as opposed to one only focused on victory via a certain path. It is a subtle difference that only becomes clear after a few games, but it is a welcome one. Humankind wants you to live in a world more than it wants you to dominate the world. In the case of Humankind though, things are less about beating the other cultures on the map and more a case of succeeding while at the same time dealing with these cultures. Civilization is focused on achieving victory through pre-determined conditions, be that through war, diplomacy or science. The other key difference between the two is the focus. Civilization operates pretty much within the realms of history whereas Humankind operates in the realm of “What if…” Your culture becomes a mish-mash of everything that came before it and it goes a long way to setting Humankind apart. The exceptionally cool part of it all is that you can see the influence all the different cultures have had on your civilisation in their buildings, units and trade. The journey through different civilisations is a real joy, each feels unique and each brings with it their own challenges. Your Romans then assimilate with the Japanese, who finally got a taste for meat pies and Cold Chisel by becoming Australians. Start with an extinct culture like the Babaloynians, meet all the era’s goals then grow into Romans. Humankind vs civ upgrade#Players can assimilate, change and upgrade cultures throughout the game and the game adjusts accordingly. The most notable of which is the big hook seen in all the marketing materials. There is just so much shared DNA, but don’t let that fool you, because Humankind takes some bold steps towards standing out from the competition. It is almost impossible to talk about Humankind without mentioning Civ. It may not have heritage and franchise history on its side, but it sure does come with fresh ideas and a belief that it can out Civ Civ. ![]() Strutting in with all the confidence of a world champion comes Humankind, a new contender from Amplitude Studios and Sega. So much so that in the last 20 years there has barely been a competitor, let alone true competition for the crown. This turn-based empire building title has entertained millions since its inception and continues to be the gold standard when it comes to this sort of hex-based strategy title. For the purposes of this review, I am going to assume you are familiar with the juggernaut that is Firaxis’ Civilization franchise. ![]()
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